Promoting Positive Behavior Using the Good Behavior Game: A Meta-Analysis of Single-Case Research
- Forfatter(e)
- Bowman-Perrott, L. Burke, M. D. Zaini, S. Zhang, N. Vannest, K.
- År
- 2016
- Tidsskrift
- Journal of Positive Behavior Interventions
- Sider
- 180-190
- Kategori(er)
- Atferdsproblemer, antisosial atferd og atferdsforstyrrelser
- Tiltakstype(r)
- Skole/barnehagebaserte tiltak
- Abstract
The Good Behavior Game (GBG) is a classroom management strategy that uses an interdependent group-oriented contingency to promote prosocial behavior and decrease problem behavior.
This meta-analysis synthesized single-case research (SCR) on the GBG across 21 studies, representing 1,580 students in pre-kindergarten through Grade 12.
The TauU effect size across 137 phase contrasts was .82 with a confidence interval 95% CI = [0.78, 0.87], indicating a substantial reduction in problem behavior and an increase in prosocial behavior for participating students.
Five potential moderators were examined: emotional and behavioral disorder (EBD) risk status, reinforcement frequency, target behaviors, GBG format, and grade level.
Findings suggest that the GBG is most effective in reducing disruptive and off-task behaviors, and that students with or at risk for EBD benefit most from the intervention. Implications for research and practice are discussed.